

- Polytool poisons myself mod#
- Polytool poisons myself full#
- Polytool poisons myself pro#
- Polytool poisons myself trial#
Polytool exists as a solution for people who value convenience and ease of use or don't have the technical skills to spend hours in Blender and Unity to implement specific performance requirements. When decimating, depending on your mesh, you may have to adjust the Denominator Precision slider if you are experiencing mesh errors like triangles flying off. Please report these and I'll do my best to look into it! I can't test every avatar that exists, so you may run into a situation that doesn't work as expected.
Polytool poisons myself trial#
I can recommend playing around with the trial version to see if you can get a result you are happy with. You might have to play with the settings of the different functions and be mindful of how many meshes and materials you include to hit your desired level of quality. Preset editor to make and save your own optimization presetsĪs with any automated system, your results may vary depending on your situation. Preserves armatures, blendshapes, animations, UVs, and skinningīuilt-in optimization presets for specific use cases like VRChat Quest avatars Material merging with automatic texture atlassing Merging both skinned and static meshes into a single mesh (automatic skinning for static meshes, too!) Choose a preset and go!Īutomatic mesh decimation/simplification (Using a highly custom version of UnityMeshSimplifier) It makes optimizing models quite simple for those who value a quick and easy solution.
Polytool poisons myself mod#
I noticed there is some severe lack of correct up-to-date information on the mod MineChem.Polytool is a Unity package that helps you with optimizing your models, right inside Unity!
Polytool poisons myself pro#
Now, I'm no pro at this mod just yet, but I've used it enough to give a quick overview of it. Let's start with the small, fun things that just make your digital life better. Decompose random vanilla sapplings, slabs, planks, whatever and create a new one. Want a jungle tree but only have oak? Decompose your oak and create jungle sapplings (or planks or slabs or. ) (Note: you can't use it to get saplings added by other mods, at least not those that I tried)Ĭhange useless junk to valuable junk.
Polytool poisons myself full#
If you need Lead I advice you decompose Soul Sand and for Tungsten you need to decompose Netherrack (you need these elements for the higher tier multi-block structures) Do you have chests and chests full of stone but you really need some iron? Decompose that shit and you'll get some iron as a by-product of it. Usually, the amount of stuff you put in is way, way more than you get out.

I didn't do the math but I estimate you'd need 1 stack of Soul Sand for 16 Lead (which gives you 1 lead ignot assuming you have a mod that adds Lead ignots), I assume stone > iron has similar conversion rates. Premièrement, les outils doivent être utilisés dans des plages de rotations élevées de 10 000 à 80 000 tr/mn.

To easily remember what makes what, you have a microscope and a chemist journal which let you discover what stuff is made out off. Alors que la majorité des processus de microfraisage utilise un arrosage externe, Dixi Polytool y voit trois inconvénients. These are not necesary, but just a convience. Increases chances of item drops when a mob is killed.

There is a small chance of changing the wool color when breaking wool blocks. It also gives the idea of "gotta collect them all" for me, but that might just be the compulsive hoarder in me talking. Player can pick up items from farther away. I guess this needs a mention as well, you can convert 1.5 stacks of coal into 1 diamond, requiring 1x decomposing and 2x synthesizing. (Assuming this is enabled in the config, by default, some items are blacklisted for synthesizing or decomposing)Īutomation! Using a hopper above and below the decomposer works like you'd expect, you dump your junk above and collect the goods below. From there you can go crazy with your automation. And the roots of a rational polynomial can be found. Primitive polynomials and their accompanying polynomial finite fields can be generated. Both regular and modular arithmetic can be done. Wooden transport pipes from BuildCraft work as well. polyTool handles rational polynomials with fraction or integer coefficients of unlimited length. Powering the machines seemed to work fine with BuildCraft Kinetic Pipes and Galacticraft aluminium wire. There are also some very fun effects with molecules. They are quite similar to potions except that you will need to go and try out what they do since there doesn't seem to be a complete list of what different molecules can do (the wiki at least lists some of them). Some molecules just give you a bit of food + saturation, like H2O. Others give you Speed bonus, Regeneration, Nausia, Wither, you name it. Of course, some of these molecules are dangarous. For example, do not drink something like Cyanide, that's bad for you. But if you have a spare moment in your busy MC life, sitting back and trying some molecules can be quite fun.
